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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Helpers/Visualizer/Visualizer.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Helpers/Visualizer/Visualizer.cs</h1>  </div>
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<a href="_visualizer_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00006"></a>00006 <span class="keyword">using</span> System.Threading;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00008"></a>00008 <span class="keyword">using</span> System.Drawing;
<a name="l00009"></a>00009 <span class="keyword">using</span> System.Reflection;
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>RRRSRoguelike.Helpers.Visualizer
<a name="l00012"></a>00012 {
<a name="l00013"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">00013</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>
<a name="l00014"></a>00014     {
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="preprocessor">        #region variables</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>        <span class="comment">//Where to start drawing dungeon 0,0</span>
<a name="l00018"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#aa7c160b706c15978da2decf38e888d9c">00018</a>         <span class="keyword">public</span> Point <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#aa7c160b706c15978da2decf38e888d9c">StartPoint</a>;
<a name="l00019"></a>00019 
<a name="l00020"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a5325e20566f1eae60c93a3b25f280f83">00020</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html">Camera</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a5325e20566f1eae60c93a3b25f280f83">Camera</a>;
<a name="l00021"></a>00021 
<a name="l00022"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a2fbdbac7bc9e46309a9095ba6e4a9f8e">00022</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html">Layer</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a2fbdbac7bc9e46309a9095ba6e4a9f8e">layer</a>;
<a name="l00023"></a>00023 
<a name="l00024"></a>00024         <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> player = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>;
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="preprocessor">        #endregion</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00028"></a>00028 <span class="preprocessor">        #region constructors</span>
<a name="l00029"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a47f22fbd425e05ece74664083efef3f9">00029</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>()
<a name="l00030"></a>00030         {
<a name="l00031"></a>00031             <span class="comment">//Sets TopLeft of dungeon centered in console.</span>
<a name="l00032"></a>00032             StartPoint.X = Console.WindowWidth / 2 - Constants.DungeonWidth / 2;
<a name="l00033"></a>00033             <span class="comment">//StartPointY = Console.WindowHeight / 2 - Constants.DungeonHeight / 2 -1;</span>
<a name="l00034"></a>00034             StartPoint.Y =5;
<a name="l00035"></a>00035 
<a name="l00036"></a>00036             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html">Camera</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html">Camera</a>(Constants.DungeonWidth, Constants.DungeonHeight);
<a name="l00037"></a>00037             layer = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html">Layer</a>();
<a name="l00038"></a>00038         }
<a name="l00039"></a>00039 <span class="preprocessor">        #endregion</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 <span class="preprocessor">        #region methods</span>
<a name="l00042"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a1a60f342a75dbacabf6230b1d50133f1">00042</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <span class="keyword">static</span> Point GetScreenCenter() 
<a name="l00043"></a>00043         {
<a name="l00044"></a>00044             <span class="keywordflow">return</span> <span class="keyword">new</span> Point(Console.WindowWidth / 2, Constants.DungeonHeight / 2);
<a name="l00045"></a>00045         }
<a name="l00046"></a>00046 
<a name="l00047"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#aba38a4aa8e5873d34a12ba7298ed9121">00047</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">int</span> GetScreenWidth()
<a name="l00048"></a>00048         {
<a name="l00049"></a>00049             <span class="keywordflow">return</span> Console.WindowWidth;
<a name="l00050"></a>00050         }
<a name="l00051"></a>00051 
<a name="l00052"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a82fad11c140e9a4e6505be86f4ea8ecc">00052</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">int</span> GetScreenHeight()
<a name="l00053"></a>00053         {
<a name="l00054"></a>00054             <span class="keywordflow">return</span> Console.WindowHeight;
<a name="l00055"></a>00055         }
<a name="l00056"></a>00056 
<a name="l00057"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#ac6f8d747d82f736b6400314a74c881ed">00057</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Visualize(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> dungeonLevel, <span class="keywordtype">bool</span> drawPanel)
<a name="l00058"></a>00058         {
<a name="l00059"></a>00059             <span class="comment">//Console.Clear();</span>
<a name="l00060"></a>00060             <span class="comment">//Repeating this makes sure the console has not been resized.</span>
<a name="l00061"></a>00061             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a77c90c7496c885be06dcc85913c948c0">SetConsoleSize</a>(Constants.ConsoleWidth, Constants.ConsoleHeight);
<a name="l00062"></a>00062             
<a name="l00063"></a>00063             
<a name="l00064"></a>00064             Draw(dungeonLevel, <span class="keyword">new</span> Point(StartPoint.X, StartPoint.Y+1));
<a name="l00065"></a>00065 
<a name="l00066"></a>00066         }
<a name="l00067"></a>00067 
<a name="l00073"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a8c2a4dc8ec945a750b97e3366eabc3c8">00073</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> WriteLine(<span class="keywordtype">string</span> text, ConsoleColor color = ConsoleColor.White,ConsoleColor background = ConsoleColor.Black)
<a name="l00074"></a>00074         {
<a name="l00075"></a>00075                 Console.BackgroundColor = background;
<a name="l00076"></a>00076             Console.ForegroundColor = color;
<a name="l00077"></a>00077             Console.WriteLine(text);   
<a name="l00078"></a>00078             Console.BackgroundColor = ConsoleColor.Black;
<a name="l00079"></a>00079         }
<a name="l00080"></a>00080 
<a name="l00086"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#ab2e2bd6cbb1abd3d8a5086ea1996bcf6">00086</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> WriteLine(<span class="keywordtype">string</span> text, Point position, ConsoleColor color = ConsoleColor.White,ConsoleColor background = ConsoleColor.Black) 
<a name="l00087"></a>00087         {
<a name="l00088"></a>00088             <span class="keywordflow">if</span> (position.X &lt; Console.WindowWidth &amp;&amp; position.Y &lt; Console.WindowHeight)
<a name="l00089"></a>00089             {
<a name="l00090"></a>00090                 Console.SetCursorPosition(position.X, position.Y);
<a name="l00091"></a>00091 
<a name="l00092"></a>00092                 WriteLine(text, color, background);
<a name="l00093"></a>00093             }
<a name="l00094"></a>00094         }
<a name="l00095"></a>00095 
<a name="l00096"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a6a05ea19f6615e6e33280d23892fc0e5">00096</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> WriteMultiLine(<span class="keywordtype">string</span> text, Point position, ConsoleColor color = ConsoleColor.White,StringSplitOptions options = StringSplitOptions.None)
<a name="l00097"></a>00097         {
<a name="l00098"></a>00098             <span class="keywordtype">string</span>[] lineArray = text.Split(<span class="stringliteral">&quot;\r\n&quot;</span>.ToArray(), options);
<a name="l00099"></a>00099 
<a name="l00100"></a>00100 
<a name="l00101"></a>00101             <span class="keywordflow">foreach</span> (<span class="keywordtype">string</span> s <span class="keywordflow">in</span> lineArray)
<a name="l00102"></a>00102             {
<a name="l00103"></a>00103                 <span class="keywordflow">if</span> (s != <span class="stringliteral">&quot;&quot;</span>)
<a name="l00104"></a>00104                 {
<a name="l00105"></a>00105                     WriteLine(s, position, color);
<a name="l00106"></a>00106                     position.Y++;
<a name="l00107"></a>00107                 }
<a name="l00108"></a>00108             }
<a name="l00109"></a>00109         }
<a name="l00110"></a>00110 
<a name="l00111"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a80445458672898c6beaa9a68042eed46">00111</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> WriteLine(<a class="code" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_dungeon_square.html">DungeonSquare</a> dungeonSquare, Point position)
<a name="l00112"></a>00112         {
<a name="l00113"></a>00113                 ConsoleColor tempBackground = dungeonSquare.<a class="code" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_dungeon_square.html#afa747a9dad25d3af3ddfc6874cf6c9cb">background</a>;
<a name="l00114"></a>00114                 
<a name="l00115"></a>00115             Console.SetCursorPosition(position.X, position.Y);
<a name="l00116"></a>00116             
<a name="l00117"></a>00117             WriteLine(dungeonSquare.<a class="code" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_dungeon_square.html#a61abfdcb6dc9f62424622aa36073e6ec">character</a>, dungeonSquare.<a class="code" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_dungeon_square.html#a93ce50e3fee0f57bcccd505d452cdf87">color</a>, tempBackground);
<a name="l00118"></a>00118             
<a name="l00119"></a>00119             
<a name="l00120"></a>00120         }
<a name="l00121"></a>00121 
<a name="l00129"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a4959caee191d1fae65446c530b8a598f">00129</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">string</span> CentralizeText(<span class="keywordtype">string</span> text, <span class="keywordtype">int</span> width)
<a name="l00130"></a>00130         {
<a name="l00131"></a>00131             <span class="comment">//Centralize</span>
<a name="l00132"></a>00132             <span class="keywordflow">if</span> (text.Length &lt; width)
<a name="l00133"></a>00133             {
<a name="l00134"></a>00134                 StringBuilder sb = <span class="keyword">new</span> StringBuilder();
<a name="l00135"></a>00135                 sb.Append(<span class="charliteral">&#39; &#39;</span>, (width - text.Length) / 2);
<a name="l00136"></a>00136                 sb.Append(text);
<a name="l00137"></a>00137                 <span class="comment">//sb.Append(&#39; &#39;, (width - text.Length) / 2);</span>
<a name="l00138"></a>00138 
<a name="l00139"></a>00139                 text = sb.ToString();
<a name="l00140"></a>00140             }
<a name="l00141"></a>00141             <span class="comment">//Chop</span>
<a name="l00142"></a>00142             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (text.Length &gt; width)
<a name="l00143"></a>00143                 text = text.Remove(width);
<a name="l00144"></a>00144 
<a name="l00145"></a>00145             <span class="keywordflow">return</span> text;
<a name="l00146"></a>00146         }
<a name="l00147"></a>00147 
<a name="l00148"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a882f5c8e089b31f9b69487b173010496">00148</a>         <span class="keyword">public</span> <span class="keyword">static</span> StringBuilder BuildString(<span class="keywordtype">string</span> text, <span class="keywordtype">int</span> lineWidth = 60)
<a name="l00149"></a>00149         {
<a name="l00150"></a>00150             List&lt;string&gt; lines;
<a name="l00151"></a>00151             lines = <span class="keyword">new</span> List&lt;string&gt;();
<a name="l00152"></a>00152 
<a name="l00153"></a>00153             <span class="keywordtype">string</span>[] lineArray = text.Split(<span class="stringliteral">&quot;\r\n&quot;</span>.ToArray(), StringSplitOptions.RemoveEmptyEntries);
<a name="l00154"></a>00154 
<a name="l00155"></a>00155 
<a name="l00156"></a>00156             StringBuilder line = <span class="keyword">new</span> StringBuilder();
<a name="l00157"></a>00157 
<a name="l00158"></a>00158 
<a name="l00159"></a>00159             <span class="keywordflow">foreach</span> (<span class="keywordtype">string</span> arrayLine <span class="keywordflow">in</span> lineArray)
<a name="l00160"></a>00160             {
<a name="l00161"></a>00161                 <span class="keywordtype">string</span>[] wordArray = arrayLine.Split(<span class="charliteral">&#39; &#39;</span>);
<a name="l00162"></a>00162                 <span class="keywordflow">foreach</span> (<span class="keywordtype">string</span> word <span class="keywordflow">in</span> wordArray)
<a name="l00163"></a>00163                 {
<a name="l00164"></a>00164                     Wrap(lines, line, word, lineWidth);
<a name="l00165"></a>00165                 }
<a name="l00166"></a>00166                 lines.Add(line.ToString());
<a name="l00167"></a>00167                 line.Clear();
<a name="l00168"></a>00168             }
<a name="l00169"></a>00169 
<a name="l00170"></a>00170             StringBuilder output;
<a name="l00171"></a>00171             output = <span class="keyword">new</span> StringBuilder();
<a name="l00172"></a>00172             <span class="keywordflow">foreach</span> (<span class="keywordtype">string</span> l <span class="keywordflow">in</span> lines)
<a name="l00173"></a>00173             {
<a name="l00174"></a>00174                 output.Append(l);
<a name="l00175"></a>00175                 output.Append(<span class="stringliteral">&quot;\r\n&quot;</span>);
<a name="l00176"></a>00176             }
<a name="l00177"></a>00177 
<a name="l00178"></a>00178             <span class="keywordflow">return</span> output;
<a name="l00179"></a>00179         }
<a name="l00180"></a>00180 
<a name="l00181"></a>00181         <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">void</span> Wrap(List&lt;string&gt; lines, StringBuilder line, <span class="keywordtype">string</span> word, <span class="keywordtype">int</span> lineWidth)
<a name="l00182"></a>00182         {
<a name="l00183"></a>00183             <span class="keywordflow">if</span> (line.Length + word.Length &gt;= lineWidth)
<a name="l00184"></a>00184             {
<a name="l00185"></a>00185                 lines.Add(line.ToString());
<a name="l00186"></a>00186                 line.Clear();
<a name="l00187"></a>00187                 line.Append(word + <span class="stringliteral">&quot; &quot;</span>);
<a name="l00188"></a>00188             }
<a name="l00189"></a>00189             <span class="keywordflow">else</span>
<a name="l00190"></a>00190                 line.Append(word + <span class="stringliteral">&quot; &quot;</span>);
<a name="l00191"></a>00191         }
<a name="l00192"></a>00192 
<a name="l00193"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#ae534e209f99b2fdd4f37422627717783">00193</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Flash(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> tile, <span class="keywordtype">int</span> number = 10 ,<span class="keywordtype">long</span> delay = 100)
<a name="l00194"></a>00194         {
<a name="l00195"></a>00195             <span class="keywordtype">long</span> Timer;
<a name="l00196"></a>00196 
<a name="l00197"></a>00197 
<a name="l00198"></a>00198             
<a name="l00199"></a>00199             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; number; i++)
<a name="l00200"></a>00200             {
<a name="l00201"></a>00201                 <span class="keywordflow">if</span> (tile.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a> == ConsoleColor.Red)
<a name="l00202"></a>00202                     tile.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a> = ConsoleColor.White;
<a name="l00203"></a>00203                 <span class="keywordflow">else</span>
<a name="l00204"></a>00204                     tile.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a> = ConsoleColor.Red;
<a name="l00205"></a>00205 
<a name="l00206"></a>00206                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#aa903455b047a3c9fab1e9eea6198a785" title="This is used to give the user a visual cue if something has changed but won&amp;#39;t be updated in time/...">ForceRedraw</a>();
<a name="l00207"></a>00207 
<a name="l00208"></a>00208                 <span class="comment">//This code belongs in a method in the GameManger or a future Time Manager</span>
<a name="l00209"></a>00209                 Timer = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae3c96c627904999fd0bf971eeaddb509" title="Time passed.">Time</a>.ElapsedMilliseconds + delay;
<a name="l00210"></a>00210                 <span class="keywordflow">while</span> (Timer &gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae3c96c627904999fd0bf971eeaddb509" title="Time passed.">Time</a>.ElapsedMilliseconds)
<a name="l00211"></a>00211                 { 
<a name="l00212"></a>00212                 <span class="comment">//wait </span>
<a name="l00213"></a>00213                 }
<a name="l00214"></a>00214             }
<a name="l00215"></a>00215         }
<a name="l00216"></a>00216 
<a name="l00217"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a2d0f280f480ff5a227f4d8be84ad752a">00217</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> ForceFullVisualization(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> dungeonLevel)
<a name="l00218"></a>00218         {
<a name="l00219"></a>00219             Console.Clear();
<a name="l00220"></a>00220             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html">Camera</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a8580256c220d79ccfc960b8043697d55">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html#acf146182163c500c3529889e0586a162">ClearOldSquares</a>();
<a name="l00221"></a>00221             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a77f5285c7306f7fb09e868660072c20a">DungeonScreen</a>.ReDraw();
<a name="l00222"></a>00222             Visualize(dungeonLevel,<span class="keyword">true</span>);
<a name="l00223"></a>00223         }
<a name="l00224"></a>00224 
<a name="l00225"></a>00225         <span class="keyword">private</span> <span class="keywordtype">void</span> Draw(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> dungeonLevel, Point startPoint)
<a name="l00226"></a>00226         {
<a name="l00227"></a>00227             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html">Camera</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a6c513f40dd75e5d02d18f0ef0db7756a">Draw</a>(dungeonLevel,startPoint);
<a name="l00228"></a>00228         }
<a name="l00229"></a>00229 <span class="preprocessor">        #endregion</span>
<a name="l00230"></a>00230 <span class="preprocessor"></span>
<a name="l00231"></a>00231     }
<a name="l00232"></a>00232 }
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